16 air, 13 storage. 3 wilderness survival (E/R)
1)Lighting Orb
2)Lighting strike
3)Blinding Flash
4)Envenerating Charge
5)Serpents quickness
6)Ele Attunement
7)Air Attunement
8)Rez sig
use SQ and then enchantments, meansu can keep em on 24/7, spike with Orb and strike, and envenerating if need be. Blind warriors with flash, and cover with weakness. No nrg probs, can keep 2 targets blinded ata time, and can do a nice 210 spike on soft targets. For 8v8 take inspire hex instead of SQ
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